We've discussed the trade skills that best suit the discriminating rogue and how to hide from our would-be assassins and their Turkey Shooters. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any rogue questions you may have. However, all that is about to change. Consider this: You're routinely sent to face off against mobs that are often two or three levels above you; your chance to hit against those beasties is miserable. And even if you're facing enemies that are your level, you're still only 96 percent likely to hit them. Hit is always going to be your most valuable stat, so these talent points are no-brainers. With such a huge delta between what was and what is, the transition is going to be a bit rough as we cope with the post-Shattering world. We are looking for people who want to progress but have lives away from the game. We raid three nights a week for three hours each night. Currently looking for a couple of healers, a ranged DPS, and a death knight. Harnessed Shadows is a terrific talent, but keep in mind that Shadow Orbs don't really pick up steam until you can actually train Mastery at level 80. Phantasm is a pretty useful talent for PvP with far fewer uses in PvE.
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