Its not the game you play, but you attitute that counts Massively Multiplayer Online Role Playing Games (MMORPGs) are a popular pastime where people immerse themselves in fantasy worlds. Players spend many hours in games like World of Warcraft, amassing gold, experience, and property while making an uber-powerful character. With the benchmark set at 9 million loyal gamers strong, World of Warcraft is the most popular MMORPG to date. nowadays the Media is Buzzing with the Consequences of Playing MMORPGs like World of Warcraft. some argue that the new stream of these Online games is ruining the lives of many who suffer from what has rapidly become known as "video game addiction". Can World of Warcraft ruin your life? Let's find out. World of Warcraft operates solely on one premise, as most games do. You start a character and assume the role of that character. While in the game, you travel across the world defeating evil monsters and completing quests for various non player characters that ask you to do them. When you're done completing these quests, your character receives a reward in the form of a new sword, armor or ability. Media outlets and critics of the game say that this is an unhealthy system, and by keeping players craving that reward and the next upgrade for their character, they're keeping the gamers attached to the game. While it's true that Warcraft operates off of this reward system, doesn't everything else? It's my view that life itself operates off of this very same reward system. What happens when you want to buy a brand new car? You have to go out into the world and complete your "quests" to earn enough money to buy that car. In all practical applications, there is no difference between doing quests in World of Warcraft for gold or upgrades to your equipment and working your job and saving money to buy that new car. This means that World of Warcraft iself isn't inherently evil, but operates in the same fashion that life and capitalist societies do.
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