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A Cataclysm 101 guide
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In short, if you remember our Arms and Fury 101 posts from earlier this year, we're going to do a roundup for the changes Cataclysm has brought to each spec. As is our custom here at Arcane Brilliance, we would like to offer a quick and dirty guide to being a mage for those of you plan to join our awesome little club of awesomeness in the coming weeks. The closer to max mana you are, the more damage your spells do. The way it plays out is actually far more complex. Since the changes have actually debuted before Cataclysm has, we've already had a chance to get familiar with what we're going to be seeing in the next few weeks. There's very little I can do to describe the feeling you get when you see an Arcane Blast crit for six figures, not only killing the mob you had targeted, but also doing damage to his posterity down through seven generations, causing his children's children's great-great-grandchildren to speak in hushed tones about the time many generations past when a mage blew up his forefather. Your highest damage rotation is simple Arcane Blast spam, but spamming that spell also burns through your mana pool at an incredibly rapid clip. When all of your major DoT effects are up on your main target and Combustion is off cooldown, Combust the living crap out of it. The idea is to break your rotation up into phases. astery of this complex rotation is something of an art, and I firmly believe that Blizzard has placed playing this this spec properly so far beyond the scope of the casual WoW player's reach that number-crunching, spreadsheet jiggery, and outside research is pretty much required for arcane mages now.
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